Object
Oriented
Sculptures
A long sculptural process between Digital and Matter
Object Oriented Sculptures is an ongoing body of sculptural works that unfolds across physical matter and digital environments. Since 2017, the project has reimagined lithic forms through processes of interactive digital metamorphosis. Ceramic objects, virtual forms, augmented reality experiences and blockchain-based editions emerge as interconnected manifestations of the same sculptural ecosystem. Each sculpture acts as a portal into abstract chromatic landscapes, continuously reshaped by interaction and computational processes. Through algorithmic systems and digital environments, the work investigates how sculpture can evolve beyond fixed material boundaries into dynamic and participatory states.
The project approaches matter as an unstable entity: modelled, rendered, animated, exhibited, collected, tokenized and ultimately returned to physical form through sculpture.
Sculptural states
The work does not exist in a single medium. It continuously shifts between object, sculpture, image, interface, environment and archive.
Digital Art Conservation
My research extends beyond artistic production into the preservation of digital cultural heritage. Through blockchain technologies, SmartPy development and decentralized infrastructures, I explore new models for documenting, conserving and maintaining digital and generative artworks across time.
Related research: Generative Art Conservation Framework — SmartPy implementation